Customizable is good, but the need to do less
of it is better
It always surprises us when software
companies dismiss concerns about the usability of their
UI with the response, “It’s fully customizable.
The customer can do whatever they want.” In our
minds, that’s like delivering a pile of bricks
and telling someone to build their own dream house.
The
worst example seen at NRF was a frighteningly complex
point-of-sale (POS) touchscreen that was intimidating
even in the tradeshow environment. Imagine having a
customer glaring at you from behind your register while
you take caution not to touch the wrong button, set
off any alarms, etc. Yet the salesperson very emotionally
insisted that this was the best on the market, and “You
will find no better design!” Um, right.
The oft-cited reason for not delivering a more usable
out-of-the-box experience is the complexity and individuality
of each retailer’s business especially
established retailers with proven and competition-defying
processes in place. We’re told it’s just
impossible to deliver an interface that satisfies everyone’s
needs. With all due respect, we say “hogwash.”
It’s time all software developers
accepted the responsibility of building usability, not
just functionality, into their systems. It’s not
fair to demand clients invest the extra man hours not
just fine-tuning, but designing the interface
this is too far out of their realm of expertise.
If building a more usable out-of-box experience seems
too daunting, perhaps developers aren’t looking
at the problem the right way. Maybe it is impossible
to deliver the perfect UI for everyone, but is it possible
to make the process of adjusting that UI unavoidably
easy? Even for retailers?
“There’s no user experience in kiosks.”
*
We were thrilled to see the presence
of two firms offering related services to those dished
up fresh by your friends at projekt202.
The first was WD Partners, a full-service architecture
and design company specializing in retail store environments.
These guys definitely had the best-designed booth in
the hall (no offense to our friends and clients at other
booths…), emblazoned with the intriguing question,
“What will it take to compete with Wal-Mart?”
and visitors’ responses attached to the booth
on Post-Its. Our favorite answer: “A better customer
experience.”
The “no user experience in kiosks” quote
is theirs, when asked if WD Partners also designed retail
kiosks. “…At least most kiosks don’t
offer a good experience,” they said, just excruciatingly
slow wait times, non-intuitive user interfaces and,
in short, poor customer experiences.
Nanonation, the second company, might take a little
offense at that sentiment. These guys develop retail
kiosks and interactive demonstrations focused on delivering
higher-impact customer experiences. As with WD Partners,
we were pleased to meet the acquaintance of these fellow
purveyors of design and good experience who are tailoring
their service to the retail sector.
(* Well
it’s there, it’s just not always good
experience.)